How To Defeat 24 Carrot Island

In 24 Carrot Island, you need to help a decimated island solve the puzzle of its vanishing carrots. In this quest, you’ll match wits with the dastardly Dr. Hare, a villain who has a strategy to steal all of the carrots on the island. Read this complete guide will all of the cheats for Poptropica 24 Carrot Island to learn how to solve it.

Entry Region and Carrot Farm

You will arrive on 24 Carrot Island. Instantly head to the left and head to the Carrot Farm. You want to enter the farmhouse and the manner in is through the chimney. Go a couple of steps to the right and you’ll get an empty bowl that is on the ground near the sofa. Go back up through the chimney to get outside of your house. Return to Main Street, where you arrived by balloon. Walk a couple of paces to the right and then go inside the restaurant, called the Carrot King Diner. Talk to the waitress right by the door and request her to fill your bowl with milk. Now you have a bowl filled with milk, return to the Carrot Farm and go back into your house through the chimney yet again.

This time, proceed to the right. When you pass the place where you found the empty bowl, you are going to bend down and put the complete bowl on the floor. Keep going to the right and then jump up in the elevator space to get to the second floor. Then walk to the left until you reach the bathtub. Turn the water handle on the bath to start filling it. A cat which was hiding inside the tub will jump out to avoid getting wet. Walk slowly behind her lost cat to “pursue” him downstairs and then follow him there. The cat will spy the bowl of milk that you put on the ground and will drink from it. Now he is your friend for life and will follow you everywhere. Leave the farmhouse and return back to Main Street.

Walk all the way to the right until you arrive at Charlie’s shop. Once you are inside the shop, you will see someone standing by the counter. Speak with the girl and she will provide you a crowbar as a benefit for locating her lost cat.

Leave the shop and proceed to the right. Follow the indication to the Factory. When you get there, keep running to the right. Leap up onto the roof to find the vent blueprint. The pattern will enable you to get through the maze of passageways inside the factory. Jump down the right side of the building and you will see a pipe near some old barrels floating in the water. Snap on the grate covering the conduit. You will use the crowbar to open up it. Then go inside.

Navigating the Factory

Go left through the pipe and you’ll locate a carrot transporter. You will not really desire this either, but it’s trendy to have. Now jump up the left side of the pipe and after that right to the right back over the valves that open and close. The trick to get over these is to stand at the edge and be patient. Start running just as they are closing and do one at a time. A few of them open and close extremely quickly, so see your time.

There’s an awful giant rat awaiting you in the next place. He’s quite easy to avoid if you jump up into the little section of pipe that goes above. Run through it and go down the other side to the left. Jump up through the top and you’ll be inside a dark room inside the factory.

What to Do Inside the Factory

The Machine Room

Walk several steps to the left and you will wind up standing beside the master engine panel. There are three levers on the machine and they’re all in the up location. Move the left lever so it is midway between up and down. You will see the green light over the lever will illuminate. Move the central lever all the way down and the right lever to the same location in between up and down as you did with the lever on the left. All three green lights will light up and then the primary lights in the room will go on and the master engine will start going.

Head over to the right side of the room and jump up on the boxes. Bound around the left onto the platform after which onto the top of the three barrels. A giant mechanical arm will come by and when it does, jump up onto that. It will come into a stage on the right and when it does, jump off onto the stage and enter the open port.

Port

The port is a little bit like a maze where you can just see slightly before you as you go. Lost? It’s possible for you to use the blueprints that you just found out on the roof. Go down to the left and go forward until you run into a portion of the passage which is covered in ice and snow. Go up and through that passageway after which down another side. You will find some wire cutters lying at the bottom of the passage. Pick them up and then keep moving to the right until you find a grate in the passageway. Click on the grate to go through to the next room.

Security System

You will arrive on a platform with a sign that says Security System and where the word empowered is lit up. Drop down onto the ground of this room. A security robot will fly in and zap you. After you’re zapped in a blinding flash of white light, you will end up in a brand-new room in the factory. You will see a panel above and to the right marked as the security system. Using the wire cutters, sever all three wires to disable the system. Now visit the right and jump up to the top where there’s a grate you are able to leave to return into the Port.

The Packing Room

Leap up and go inside the port. Afterward head up and to the right. You should quickly come to a brand new vent grate. Head into this room. You have to jump through a couple of open chutes where carrot crates come flying through. Stand on the border of each chute and wait for the crates to stop falling before continuing to the following one. The crates come in groups of distinct numbers. It’s not overly difficult to discover the patterns if you’re patient as you go past. Visit the right when you get past the chutes and drop to the ground. then head over to the left of the room.

Soon you’ll find a girl wearing a set of metal rabbit ears and peculiar swirly glasses. Click on her and say, “Hey, What Is that behind you?” You’ll see a closeup of the top of the rabbit ears. There is a little power button in the centre. Press that to turn the ears away and the girl will no longer be under their hypnotic power. The girl will recover a printout that gives you a password. Now go just a little to the left and jump back up to the port grate where you entered. Head back into the vent passageway.

Return to the Security Robot Room

And now you must go through the vents and return to the security room where you’re zapped by the security robot.

The robot will not zap you this time because the security system continues to be disabled. Go to the bottom right where you see a doorway and a sign that says, “Authorized Bunny Drones Only.” You’re no authorized bunny drone so you will fall through a trap door that appears when you attempt to pass through the door. But you will solve that issue in a moment. You’ll land in a brand new factory room. Drop down to the left and you will wind up on a moving conveyer belt. Head to the right and be attentive to avoid the giant presses that come crashing down or you will get smashed. There is also some hot carrot juice that comes out that will burn you if you get hit. After you avoid these challenges, leap up onto the platform and you’ll see a mechanical bunny ears hat just as the lady in the other room was wearing. Run to pick up it. These are drone ears only like the rest of the folks in here are wearing. Equip the bunny ears and then exit the room.

You’ll arrive back in the room that had the security robot and the trap door. Go back to the security door that is large. Now that you are wearing the ears, you will find a way to pass through.

The Villain Dr. Hare

When you enter the next room, you will see a guy in a pink bunny suit. It is Dr. Hare. Thinking you are one of his bunny ear wearing drones, the villain’ll give you commands to start the launch of his rocket. Leap up onto the rocket. There’ll be a platform on the right with an enormous computer on it and a man wearing the drone ears next to it. Speak to him and choose the alternative, “Look a giant bunny!” you will zoom in on his ears. Press the power button to turn them away. Then click on the computer and enter the password, which is fuzzybunny. Now the computer asks you to give it a command. The right command is “launch rabbot”. Make sure you spell it like that. It’s rabbot and not bunny. Rabbot is the name of the robot spaceship.

Next, the rocket will launch and you may control it using the computer. Your aim will be to crash the rocket into the asteroids which you see on the display. Crash it into four asteroids to destroy the spaceship and send Dr. Hare into the depths of space. You just stopped Dr. Hare’s bad scheme. Amazing job!

Next you will return to Main Street and everything has changed. The isle is full of colour and the citizens are happy and remedying the town. Walk to the left where you’ll locate the Mayor of 24 Carrot Island. The Mayor’ll hand you the medallion for finishing the isle and defeating Dr. Hare.

Early Poptropica Step By Step

Early Poptropica was the very first island to appear in Poptropica. On it, the isles earliest inhabitants ask you to help them locate three stolen things: a signal flag, a pail, and a pig.

First Quit: Main Street

When you climb down in the blimp, you will get on Main Street. Go inside the Pop-Art Museum to see art from famed artists and talk to the artists themselves. Meet other players inside both multi-player rooms: the Soda-Pop Shop and the Arcade.

You could start exploring by climbing up the Watertower. You Will see a flag there, but you won’t be capable to achieve it. You’ll also see an open manhole. If you need it’s possible for you to bound down now, but you might want to wait till you get your Glow-Stick. Getting backup isn’t so simple!

The Aged Part of Town

Go close to Main Street to get to Early Poptropica. The characters here seem like pilgrims, and the buildings look like old cabins. They will inform you about the things they’re lacking: One pilgrim is lacking a Pig, one is lacking a Pail, if you talk to these early inhabitants, and the third is missing a Signal Flag.

Remember that Glow-Stick we mentioned? You can locate it here if you clim down inside the properly and jump from platform to platform. Walk into the Glow-Stick to include it for your items.

Back to Main Street

Now that you have the Glow Stick, it is time to explore that manhole. Bound down to the underside. You could easily get knocked over by a spider, but that’s ok. Even if you drop all the way to the base, you will nevertheless land on your own feet. Afterward jump over the green spider and move right to find the prized porker. Touch the pig to include it for your items. You might be tempted to depart the manhole now, but there is more to be located down there. Get after dark green spider again and enter the tunnel in your left.

Your Glow-Stick will light the way through the tunnel. When you see a rope, climb up. Keep climbing till you find the Golden Egg. There are hints written on the partitions to let you know if you should be going in the correct direction. When you find the Golden Egg, contact it to include it for your things.

After you get the Egg, travel up to find a way out, and you will find yourself in front of Poptropica Towers.

Check Out Poptropica Towers

So now you’ve got the Pig, but you nevertheless need the Flag and the Bucket. You should begin investigating the city street lined with tall buildings, since you’re at Poptropica Towers. Leap to the ledge of the first building you see and head for the roof! Travel from roof-top to rooftop, bouncing off clotheslines to help you. Scale to the top, which looks like a roof-top restaurant, when you achieve the blue creating. Subsequently climb up the vine.

Land of the Purple Giant

Now you are in the clouds. Move right until you see an immense pair of purple feet. Click on them to communicate with the giant. He’ll take your Golden Egg as payment to enter his vegetable garden. You’ll find the bucket on the list of tremendous veggies.

Enter the Plane Graveyard

Keep moving right until you locate the Plane Graveyard. You can not use any of the planes here, but if you look carefully, you’ll find a Jet Pack. This really is only what you should get to large places–like the top of the Water Tower, where the Sign Flag expects you.

Get back to Main Street any manner you are able to. Afterward use the Jet Pack to fly to the leading of the Water Tower. To fly, shift your cursor until you see a green up-arrow. Click and hold to move up. Afterward move left or correct. When you reach the best of the tower, click on the Flag to add it for your things.

Make Your Deliveries

Now you’ve got the Pig, the Bucket, and the Flag. Head straight back to Early Poptropica. (you are able to fly if you need to, but you’ll need to walk between Main Street and Early Poptropica.)

Talk to each of the three pilgrims who were lost things. When you do, the things will be taken off your Stock and came back to their first owners. Once you reunite the Signal Flag, a ship will reach the dock. Speak with the person on the boat, and he’ll thank you using an Early Poptropica Medallion. Congratulations!